Strategy
Used when you need to dynamically change an object behavior at run time. This pattern separates behavior from super and subclasses. It allows you to eliminate code duplication.
/**
* Using just interfaces ...
* we can't change the behavior at runtime
*/
class App {
public static void main(String[] args) {
Master m = new Master();
m.name = "Socrate";
m.speak();
Pupil p = new Pupil();
p.name = "Alcibiades";
p.speak();
// after that ...
// we can't change speak() behavior at runtime
}
}
class Master implements Speak {
public String name;
public void speak() {
System.out.println(name + ": I can raise questions ...");
}
}
class Pupil implements Speak {
public String name;
public void speak() {
System.out.println(name + ": I can answer!");
}
}
interface Speak {
public void speak();
}
// Socrate: I can raise questions ...
// Alcibiades: I can answer!
With Strategy Pattern we use an instance variable (composition technique).
It allows us to change the capabilities of objects at run time!
class Alcibiades {
public static void main(String[] args) {
Master m = new Master("Socrate");
m.type = new AskCapable();
m.speak();
Pupil p = new Pupil("Alcibiades");
p.type = new AskIncapable();
p.speak();
// now, we are able ...
// to change the behavior type at runtime
p.type = new AskCapable();
p.speak();
}
}
class Master extends Human {
public Master(String n) {
name = n;
}
}
class Pupil extends Human {
public Pupil(String n) {
name = n;
}
}
/**
* The parent abstract class ...
* doesn't konw what the behavior type is.
* It just knows that it is available to its subclasses
*/
abstract class Human {
String name;
Speak type;
public void speak() {
System.out.print(name + ": ");
type.speak(); // Look Here
}
}
class AskCapable implements Speak {
public void speak() {
System.out.println("I can raise questions ...");
}
}
class AskIncapable implements Speak {
public void speak() {
System.out.println("I can answer!");
}
}
interface Speak {
public void speak();
}
// Socrate: I can raise questions ...
// Alcibiades: I can answer!
// Alcibiades: I can raise questions ...
class TheRings {
public static void main(String[] args) {
Wizard w1 = new Wizard("Saruman");
Wizard w2 = new Wizard("Gandalf");
Hobbit h1 = new Hobbit("Frodo");
w1.type = new Fly(); // Saruman can Fly
w2.type = new Ride(); // Gandalf can Ride
h1.type = new Run(); // Frodo can Run
int level = 1;
while (level <= 3) {
System.out.println("\nLevel " + level);
if (level == 2) {
h1.type = new Disappear(); // Frodo can Disappear
}
if (level == 3) {
w2.type = new Fly(); // Gandalf can Fly
w1.type = new Run(); // Saruman must Run :)
}
w1.display(); w1.move();
w2.display(); w2.move();
h1.display(); h1.move();
level = level + 1;
}
}
}
// Items
class Wizard extends Item {
String name;
public Wizard(String n) {
name = n;
}
public void display() {
System.out.print(name);
}
}
class Hobbit extends Item {
String name;
public Hobbit(String n) {
name = n;
}
public void display() {
System.out.print(name);
}
}
abstract class Item {
Move type;
public void move() {
type.move();
}
abstract void display();
}
// Strategies
interface Move {
public void move();
}
class Fly implements Move {
public void move() {
System.out.print(" (Fly) ");
}
}
class Ride implements Move {
public void move() {
System.out.print(" (Ride) ");
}
}
class Run implements Move {
public void move() {
System.out.print(" (Run) ");
}
}
class Disappear implements Move {
public void move() {
System.out.print(" (Disappear) ");
}
}
/*
Level 1
Saruman (Fly) Gandalf (Ride) Frodo (Run)
Level 2
Saruman (Fly) Gandalf (Ride) Frodo (Disappear)
Level 3
Saruman (Run) Gandalf (Fly) Frodo (Disappear)
*/
Strategy v2.0 Alcibiades can't ask
Strategy v2.2 Alcibiades is wiser now, he can ask
Last update: 278 days ago